On arrival at the range, proceed immediately to the check-in table at the 800 metre line (lanes D3 – D6). You will need to present:
You will then sign the range attendance page. Please complete check-in before moving to the firing line.
The Coastal Cup consists of three matches across the day. All matches are shot at 800 metres using F-Class rules.
| Match | Sighters | Scoring Shots | Time Limit |
|---|---|---|---|
| Match 1 | 2 | 10 | 12 minutes |
| Match 2 | 2 | 10 | 12 minutes |
| Match 3 | 2 | 15 | 17 minutes |
Squadding is fully randomised — 4 FTR shooters followed by 4 F-Open shooters per relay. If entries are unequal between disciplines, the discipline with the most entries will shoot additional relays until numbers equalise, then alternating resumes.
Match 2 rolls straight on from Match 1. Squads remain the same for both morning matches.
All shooters clear the line. Running aggregate scores will be calculated during the break.
Afternoon squads are re-squadded by running aggregate from lowest score to highest:
All scoring uses the ShotMarker electronic target system. There are no manual markers — your shots are detected and scored automatically. A paper score sheet is maintained as a backup and for lucky door prize draws.
Occasionally the ShotMarker may register a "ghost shot" — a false detection caused by wind, vibration, or acoustic interference. Ghost shots must be hidden on the system. If left visible, the system will count them in your score incorrectly.
Your two sighter shots must be correctly converted on the ShotMarker before you begin scoring shots. If sighters are not converted properly, they will not be counted in your score.
If a shot does not appear on your ShotMarker display:
The following information is from the ShotMarker Reference Manual and covers the key functions you may encounter during the competition.
All shots are displayed in a scorecard on the ShotMarker tablet. You can tap a specific shot to select it. With a shot selected, the following actions are available via the shot detail panel:
| Action | Description |
|---|---|
| Declare as Sighter | Marks the shot as a sighter — it remains on the scorecard but is not included in the total score or group measurement. Sighters before record shots are shown normally. Sighters between record shots are highlighted in red as a warning. |
| Adjust Score | Manually change the score value of a shot (e.g., reduce by 1 point if needed). Modified or inserted shots are highlighted in green. |
| Insert Shot | Insert a shot of any value after the selected shot. For example, to insert a miss with zero value for a shot that was not detected. |
| Hide Shot | Hides shots you did not fire (crossfires, ghost shots). Hidden shots are indicated by a grey bar between record shots. Hidden shots are not counted in the score. |
The ShotMarker supports several sighter modes. For this competition, the system will be set to Two Convertible sighters:
| Mode | How It Works |
|---|---|
| None | All incoming shots are assumed on record. You can still manually declare shots as sighters. |
| One / Two | The first one or two shots are assumed as non-convertible sighters (they cannot be converted to scoring shots). |
| Two Convertible | After firing two sighters, conversion buttons are displayed to the shooter. You can choose to convert a sighter to a scoring shot if desired. This is the standard competition mode. |
| Unlimited | All shots are assumed sighters until the shooter presses the “go on record” button. |
| Mode | How It Works |
|---|---|
| All | All shots are displayed immediately and remain visible on the target face. |
| Recent | Only the most recent shot is displayed. Multiple shots arriving within 20 seconds remain as a group (useful for identifying crossfires). |
| Delayed | Incoming shots are delayed by 7 or 10 seconds. You will know a shot has been detected, but not its position or value until the delay expires. |
| Delayed & Restricted | Shots are delayed, and any additional shots arriving within the delay period are automatically scored as zero. The score can be restored (useful in case of a crossfire). |
If you fire a shot and nothing happens:
Scores are automatically uploaded from the ShotMarker units and displayed in real time on the competition scoreboard.
Scan the QR code or open this URL on your phone to follow scores live
The scoreboard updates automatically and shows:
In the event of a tie for first place only, a shoot-off will be conducted after Match 3. Tied competitors fire single shots until the tie is broken, with the competitor scoring the highest shot (or latest X-ring) winning each round.